Control Isn’t A Particularly Long Game, And That’s Absolutely Fine



As a longtime fan of Remedy Entertainment, Control is without a doubt my most anticipated game of this year.

I actually made a point early on to avoid as much information about this game as possible so I could dive into it without spoiling even the most minor details for myself, but admittedly, I’ve failed spectacularly in that endeavor.

And that’s because everything about this title is utterly fascinating to me, and the more I learn about it through Trailers and Gameplay Demos, the more excited I get for it’s release.

The setting, the gameplay and the eerie plot all hit that exact tone that really appeals to my video game preferences, and I will even go as far as to compare the vibes I get from them to one of my favorite games of all time, Alan Wake, which was also developed by Remedy Entertainment.

control game

And there’s one detail in particular about Control that has me more hopeful about the game than I ever though possible: It’s relatively short length.

In a recent interview with IGN, Communications Director Thomas Puha talked about how it will take players around 20 hours to beat Contol while taking their time with the game and tackling all Side-Missions and Collectibles.

And while I’m personally someone who is willing to sink upwards of 80 hours into a game I like, I’m glad that Control will be a more condensed experience, and that’s not because I wouldn’t like a longer game. I really would.

Remedy Entertainment has had some fantastic Campaigns in the past, and I completely trust them to deliver a fantastic story regardless of how long it is.

But longer games have a tendency to drag their narratives around a lot and cram them full of unnecessary filler that frankly varies in quality from Studio to Studio.

Now I loved Remedy’s previous title Quantum Break, a similarly short game, a whole lot, but I’d be lying if I said that it’s plot didn’t have a slight pacing problem. It still had me hooked from start to finish, but my interest did falter just a bit.

Control seems like a really focused and condensed experience similar to Quantum Break, and everything about the game that I’ve seen so far implies that it’s going for quality over quantity. Honestly, I can’t ask for much more than that from a Remedy Game.

control game

I want to talk about it more and go into detail about why this game looks so cool, but doing so would rob it of some of It’s magic. 

I’ve spoiled more about this game for myself that I would like, and I recommend prospective players stay away from all videos of the game on YouTube if you really want to go in blank.

If you haven’t seen anything about this game so far, then check out the game’s Reveal Trailer here, and then just stop. 

If you’re still not convinced, then check out the recent Story Trailer here, but be aware that this is much more loaded with potential spoilers.

Control is set for release on 27th August, 2019 for the Xbox One, PlayStation 4 and the PC.


Cyberpunk 2077 And The Burden of Expectations

Ezio Is Not The Best Assassin’s Creed Protagonist.

Give Rage A Chance In 2019