We Need A Slingshot Mechanic From Just Cause 4



Back in May, a bunch of unannounced titles that could have potentially been announced at E3 2018 were ‘leaked‘ via retail listings by Walmart Canada. Most of these games were not even titles we knew were in development, and many people were rightfully skeptical as to the authenticity of the leak.

Names included in the leak were Rage 2, Borderlands 3, Just Cause 4, Gears of War 5, Destiny Comet and a new Assassins Creed. Bethesda was quick to jump on the bandwagon and started to release hints about Rage 2 almost immediately, and soon after released an official trailer for the game. Another title from the list that was also confirmed recently was Assassins Creed Odyssey, which we took a detailed look at here.

And since there’s a chance that more of these games could be announced either at E3 2018 or the days leading up to the event, I’ve decided to talk about a new feature that I, and hopefully many other fans, would like to see in Just Cause 4.

We know nothing about Just Cause 4 at this point except that, if it exists, it will probably feature protagonist Rico Rodriguez in yet another open world sandbox where players get to blow up even more stuff and have access to a wide variety of over the top weaponry, vehicles and gadgets. And of course it wouldn’t be a Just Cause game if it didn’t feature the ability to use your grappling hook to cling onto surfaces and traverse the game world.

Now what I want from Just Cause 4 is a feature that I’m honestly surprised has not been implemented into the series yet. A very Spiderman-esque mechanic that I actually hoped the developers would implement into Just Cause 3, but alas it was not to be.

You might be thinking that I mean using the grappling hook to swing from building to building, and you would be partially right. Swinging would be an incredibly fun feature in a Just Cause game, but if previous entries are any sort of indication, open tropical islands with miles upon miles of mountains and forests and sparse settlements with low-rise buildings are not exactly favorable locations for a swinging mechanic. It would definitely fit right in if Just Cause 4 has denser cities with a lot of tall buildings, but otherwise it just doesn’t seem to work.

What I actually had in mind is a Slingshot mechanic. You remember how sometimes in the Spiderman movies, good ol’ Spidey uses his web to create a human slingshot that essentially makes use of elastic potential energy to propel him long distances across the city? What if that was implemented into a Just Cause game?

Some people might not know what I’m talking about, so I’m just going to embed a GIF below to show you what I mean.

Animated GIF - Find & Share on GIPHY

Imagine being able to recreate this anywhere, at any time in the game by tethering your grappling hooks into any two surfaces. It would make those pesky moments when you have to traverse across areas that have no good tether spots in sight so much more fun, provided if this feature actually has the same propulsion power that I’m imagining it has in my mind, which is quite a lot.

And it doesn’t just have to be for traversal either, maybe you could even use it to slingshot items at your enemies. I’m actually salivating at the thought of being able to launch explosive barrels or other items at enemy tanks and helicopters.

You can actually read an article on the science behind such a move over at Thescienceof.org.

Now, could a feature like this actually be in Just Cause 4? I highly doubt it. But the series does make it a point to add new abilities for the grappling hook and traversal in general with each new entry in the franchise, so I would’t be surprised if a new feature like the wing-suit from Just Cause 3 is added to switch up the gameplay.

More information about Just Cause 4, if any, will probably be announced soon if a new Steam Leak is to be believed.


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