The Surge: The Good, the Bad, and the Augmented Review



To say that the announcement of The Good, the Bad, and the Augmented Expansion was a surprise, would be a massive understatement, especially when you take into account that it’s been almost a year since the last piece of downloadable content for the game was released and that a sequel is currently in the works. And after having played through the expansion, I’ve grudgingly come to the conclusion that it wasn’t just unexpected, it was unnecessary.

Which is not to say that there isn’t any content here for returning fans, especially if you’ve been away from the game for a while like most players, but after last year’s fantastic A Walk In The Park DLC, The Good, the Bad, and the Augmented might seem a little dull and repetitive.

Divided up into 9 different episodes, this western themed expansion is unlocked piece by piece over the course of the base game as you reach specific areas. It is for this reason that it is recommended that you tackle it in ‘New Game +’, but that might also inaccurately imply that this is a particularly challenging DLC, which it isn’t.

The surge

Each of these 9 levels are a series of challenge rooms that play out different scenarios as you make you way through them as an omnipresent cowboy narrates the plot. They are fairly linear is structure, and the final goal of each of these is to reach the end of the challenge rooms and take on the challenger, which is a mini-boss battle of types. No giant robot spiders spinning their massive metal legs as blades or firing rockets at you, just a showdown with a human enemy in the middle of a town.

And i’ll say it again, none of these levels are particularly challenging, or even that different from one another. I appreciate the different unique hazards that you encounter like a reoccurring holographic train that damages you on impact, and lethal sunlight that forces you to stick to the shadows, but for the most part I can’t say that they made much of a difference.

I also appreciate the modifiers you can activate for each episode, which range from basic damage and Tech Scrap drop rate boosting perks, to a vintage filter that turns the entire level into an old-timey movie, along with no sound effects. They, along with the alternative routes that are unlocked upon completion of a level, definitely provide a tiny bit of replay value for the DLC.

The surge

There are also a few new implants and weapons, like a coffin strapped to your arm, and Armour sets, like the metal wolf set, that you can get from the enemies in these episodes, but I was hard-pressed to find any that I would prefer to use over my trusty equipment that I unlocked outside of the DLC. They look cool, but are hardly a match for anything found in both the base game or in A Walk In The Park.

So while i’d be hesitant to recommend The Good, the Bad, and the Augmented to anyone but the most loyal fans of The Surge, it does help to pass the time until The Surge 2 comes out. And if nothing else it might remind you of how fun the game can be, and motivate you to start a new playthrough of the game altogether.

The Good, the Bad, and the Augmented Expansion is out now on the Xbox One, PlayStation 4 and the PC. It was developed by Deck13 and published by Focus Home Interactive. This review covers the Xbox One version of the DLC.

The review copy was provided by the publisher.


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If you’re expecting content that will breathe new life into The Surge, then The Good, the Bad, and the Augmented is not for you. Stay for the new gear and implants, but don’t expect anything revolutionary from this western experience.